Download Ebook Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition

Download Ebook Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition

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Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition

Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition


Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition


Download Ebook Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition

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Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition

About the Author

Vahé Karamian is a software consultant and author based in Los Angeles, CA.He is the founder of Noorcon Inc., a software consulting firm in Burbank, CA, providing services in the field of augmented reality and virtual reality used in the entertainment, architecture, medical, and manufacturing industries.He has lectured in state and private universities on topics including Introduction to Computer Science, Data Structures and Algorithms, Operating Systems, and Game Design and Development.

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Product details

Paperback: 366 pages

Publisher: Packt Publishing (July 30, 2018)

Language: English

ISBN-10: 1788623460

ISBN-13: 978-1788623469

Product Dimensions:

7.5 x 0.8 x 9.2 inches

Shipping Weight: 1.7 pounds (View shipping rates and policies)

Average Customer Review:

3.6 out of 5 stars

7 customer reviews

Amazon Best Sellers Rank:

#1,290,123 in Books (See Top 100 in Books)

- Lots of typos everywhere especially in the code. I wonder if it was ever reviewed... " public enum ItemCatrgory {...} private ItemCatrgory category The main idea in the preceding code is ItemCateogry" I mean how would you trust author who is not able to write the word "category" correctly 2 out of 3 times.- Code is very dirty and looks like it's written by a first grade student- You won't find anything particularly useful regarding to RPG genre. This is NOT how the real RPG game is built. I couldn't find anything related to quest scripting engine (the heart of any RPG), dialog system etc. All the stuff in this book is very basic and you may find it for free. If this book would cost $5 it would probably worth it in case you just started learning Unity.If your intention to figure out how games like Fallout or The Elder Scrolls series are built this book won't give you any clue.

You can find free and better tutorials on the internet. Why waste $50 for a book that reads like they watched those same tutorials, then wrote this. It is terrible. It isn't even formatted well. It actually hurts my eyes to look at it

This book is excellent. If you are a beginner or intermediate who wants to create an RPG, this has most things you need to learn most of what it takes to put an RPG together. It covers game management, inventory system, stat system HUD, UI, Terrain creation and an excellent multiplayer section. The code examples are impressive, and the author does go into detail each and every aspect of the topics covered.I can not say enough about how the author emphasized "Design first, code later" ALWAYS have a goal on what you want to accomplish before coding a single line.This WOULD have been a 5, but it does not cover one of the most important aspect of RPG game programming, and that is one of a quest and dialogue system. What is an RPG without quests or dialogues? It is pretty much nothing. You can build a beautiful world, have a glorious scene with great characters and monsters, but for what? Why are you here? How do you get money? Is there a maiden or sir to woo?Being said, and just to reiterate, this is an incredible book, a MUST have for any beginner or intermediate game programmer who wants to learn what it takes to build a great RPG. Well done!

Does a great job going from 0-100 on everything you need to know to get started. A chapter is dedicated on how to plan building your game. Too many times people skip this important step to plan all the little details and then have to make changes later and pushing back your release date. This book covers just about everything you need to get your feel wet and learn, including lots of code, illustrations, pictures, and examples.

The book is a great overview of the RPG genre! Covers all the core aspects of an RPG and how to build them - from planning to implementation. It even recommends some assets to jump start your development!

1. Well written easy to follow step by step guide.2. Practical examples.3. Low cost.4. Just buy it already.

If you are looking for a beginners guide to the development of Role Playing Games then this is the perfect book for you.1- Has good explanation on what a role playing game is and how many types of patterns you can follow to design one.2- Step by step explanation of different modules of a Role Playing Games with real life examples.3- Nice introduction to environment design.4- One of the best implementation of locomotion and combat systems.5- Easy to follow instructions for structing your code and making the game multiplayer.This book let you master the fundamentals of developing a Role Playing Game. Highly Recommended.

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Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition PDF

Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition PDF

Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition PDF
Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition PDF

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