Ebook Free Programming the Microsoft Windows Driver Model (Microsoft Professional Series), by Walter Oney

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Programming the Microsoft Windows Driver Model (Microsoft Professional Series), by Walter Oney

Programming the Microsoft Windows Driver Model (Microsoft Professional Series), by Walter Oney


Programming the Microsoft Windows Driver Model (Microsoft Professional Series), by Walter Oney


Ebook Free Programming the Microsoft Windows Driver Model (Microsoft Professional Series), by Walter Oney

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Programming the Microsoft Windows Driver Model (Microsoft Professional Series), by Walter Oney

Amazon.com Review

Written for advanced C/C++ programmers, Walter Oney's Programming the Microsoft Windows Driver Model is a technically astute and clearly presented guide to writing custom Windows 2000 device drivers. The author's command of the details of the new Windows Driver Model (WDM) standard is what makes this book such a clear success. (Because the WDM is rich in kernel and system services, the trick is often knowing how to use what's available rather than doing everything yourself.) The author presents a solid overview of the WDM architecture and breaks down the process of writing custom device drivers into manageable pieces, from the basics of loading device drivers to creating and processing I/O request packets. The book is very good at exposing kernel system calls, design principles, and programming techniques (such as managing synchronization and handling errors). There are also "nerd alerts" that point out extremely technical material. This book shows you what you'll need to create WDM drivers that cooperate fully with Windows 2000 (and Windows 98). Features like Plug and Play (PnP), Windows power management, and the new Windows Management Instrumentation (WDM) standard get full attention here. There is plenty of sample code (plus a custom Visual C++ AppWizard that generates skeleton code for a default WDM driver) to get you started. Examples for working with the S5933 PCI chip set (and other simple hardware) let you see WDM drivers in action. The process of writing device drivers certainly has changed from the early days of DOS. But armed with this handy and thorough book, C/C++ programmers can successfully create drivers for custom hardware that take full advantage of all the features of the powerful new WDM standard. --Richard Dragan Topics covered: Windows Driver Model (WDM) overview and driver structure; kernel mode; physical filter, function and bus drivers; loading device drivers (DDs); driver objects; Windows 98 compatibility; kernel mode programming basics; error handling; memory management; synchronization; interrupt request levels, kernel synchronization objects, I/O request packets (IRPs), completion routines, plug and play (PnP) basics, reading and writing data, direct memory access (DMA) transfers, power management, error logging, watchdog timers, Windows Management Instrumentation (WMI), Universal Serial Bus (USB): bulk transfer and isochronous pipes; installing DDs: INF files, property pages, and Registry keys.

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Product details

Series: Microsoft Professional Series

Paperback: 626 pages

Publisher: Microsoft Press (November 13, 1999)

Language: English

ISBN-10: 0735605882

ISBN-13: 978-0735605886

Product Dimensions:

7.4 x 1.7 x 9.2 inches

Shipping Weight: 2.8 pounds

Average Customer Review:

3.5 out of 5 stars

14 customer reviews

Amazon Best Sellers Rank:

#3,124,975 in Books (See Top 100 in Books)

It's now 12 years since this book (2nd edition) was released, but it's still a very relevant, useful and helpful resource. Yes, it's about a highly technical topic, so not for beginners. But for readers who already have some background in application development, familiarity with C and C++ and so on, it contains some of the best explanations of the Windows Driver Model which continues to form the basis for Windows device drivers to this day.There are a number of other references for this territory, such as MSDN, the Windows Internals books, and the DDK itself, but what I especially like about Oney's book is the deliberate way he sets out the material, at many junctures anticipating the extra things you need to know for each piece to make sense, often dispelling some doubt or ambiguity that otherwise makes understanding difficult.To be sure, a developer will also want to be familiar with more recent developments that make driver development easier, notably the Windows Driver Framework (fromerly "Foundation") (WDF, KMDF, UMDF). So developers may well not build drivers from scratch as in this book. But drivers built with WDF still must operate within the WDM, so knowing how WDM works is an essential foundation.As for the several less-glowing reviews, note that almost all are from before the second edition was released, so don't actually apply to this edition. This is a sizable tome, with a lot of technical detail, so it's not a surprise that a couple of iterations made for a better result.At this point in time, you may be tempted to purchase a used copy. That's a good investment, but be aware that the accompanying CD, which contains useful tools and sample code, may be missing, and I've not been able to locate an online source for them. The author's original programming site is no longer online.Update: Apparently some aspects of this book were acquired by oreilly, and the supporting material can be located by searching for that name in conjunction with 9780735618039. For what it's worth, the revealing DevView.exe tool does work on XP. However, I found that it is unable to load its crucial DevView.sys driver on Win 7-64, not even with boot-time F8 -- Disable Driver Signature Enforcement, hence not usable on that OS (though it might work on Win7-32). Obviously in some cases one can learn what one needs to know on XP, so still useful.Further update: OSR Online publishes a free utility called DeviceTree, which covers much of the same territory as Oney's DevView, making it a good companion for this book.

If you are writing Windows Device Drivers, this is one of 3 books you absolutely must have. Buy it.

I am borrowing a copy of this book at work, and I agree with the other reviewers that its helpful, and it doesnt "talk down"But it can get quite rambly, the IO Request Chapter is a great example of this.That being said I actually tried to include his DEVQUEUE in my driver code im using at work...Ive been programming for 10+ years so im not a slouch.Problems:1) C code written using C++ rules. This is annoying.2) Doesn't compile at tighter warning levels...LOTS of warnings3) Bug in DEVQUEUE initialization sent me on an IRP goosechase for good part of a day, and YES I did download his code service packs first. Watch out for stallcount being initialized to 1, StartNextPacket will refuse to run unless you change this to zero.

Is one of several *essential* books for WDM Programming. Also see Chris Cant's book. Walter's is a bit more detailed, Chris's more approachable. You need both.This is an extremely difficult topic, and Walter does a good job of making it understandable.USB Chapter is also quite good.

Walter Oney is an expert who doesn't talk down to you. There's a lot of gold in this well-written book, but to extract it happily you'll need a strong background in Windows programming, including first and foremost a couple of years of professional driver-writing experience for Win9X/NT platforms; in a few places, some knowledge of COM and MFC will also be helpful. Plug and Play, power management, and USB issues are covered in detail, as well as driver basics (from an advanced perspective), the intricacies of cancelling IRPs, etc.I like Oney's approach to teaching -- he concentrates on the logic of the few dozen basic steps needed to write a driver, leaving it to the samples on the accompanying CD to flesh out the skeleton. This has the advantage of highlighting the mechanics, and the often convoluted reasoning behind them, without sacrificing completeness. He identifies and analyzes many potential race conditions and other pitfalls that you might not think of on your own.One of the best things about the book is the tips and sidebars. Some examples: why you should use the PAGED_CODE macro and Driver Verifier when using Soft-Ice/W on Win2k; the hazards of using DDK "function calls" that are actually macros; how to ship a single binary for both Win2000 and Win98, given that Win98 doesn't support some key functions (such as those involving IO_REMOVE_LOCK) -- the book suggests writing a VDD with stubs for the missing functions, as explained in Appendix A. The sample code also contains very instructive workarounds for the shortcomings of Win98. Another strong point is the DEVQUEUE code that Oney has developed to extend the standard Windows driver model to handle PlugandPlay. In addition to including the code on the CD, he gives a detailed and highly instructive discussion in the text. DEVQUEUE is a useful tool that can be taken over as-is in your own projects.Once you've finished this book, you'll be writing much more solid code and have enough technique to pick and choose among methods of your choice, rather than feeling cornered and boxed-in. Oney maintains a web site with errata and updates for the book and code samples (for instance, the stub VDD is now replaced by a filter driver to avoid the need to reboot).

If you're developing device drivers for a Windows operating system then this book is a must. I think this book is well organized and includes important information regarding all the aspects of developing Windows drivers. I also think that the book misses information on important web sites that can help developers.

If you are writing Windows Device Drivers, this is one of 3 books you absolutely must have. Buy it.

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